Metal Gear Solid 5: The Phantom Pain is an open-world stealth action- adventure video game which is possibly the final chapter in the Metal Gear Solid franchise.
The game was developed by Kojima Productions and co-produced, designed, written and directed by Hideo Kojima with Konami being the publishers.
Awaking from a coma from the aftermath of Grounds Zeroes and the destruction of Militaires Sans Frontiers (MSF), you play as Big Boss (Snake) in an open world environment to lead a mercenary group called Diamond Dogs. The story takes place in Afghanistan during the Soviet-Afghan War; and Angolia during the Angolan Cival war, with your objective being to track down the man responsible for destroying MSF. Darting this time, Snake would discover a plot by the Cipher organisation to develop a new type of Metal Gear (bipedal nuclear weapon) known as ST-84 “Sahelanthropus”.
I’ve always been a fan of Metal Gear; from the complex storyline and plot to the keen attention to detail and comedic aspects. This instalment in the genre is no different even though it’s taken a more serious approach.
Having completed most of the game, I can say that it is quite an interesting experience. The game touches on many controversial aspects as Kojima continues to push for Gaming as it’s own unique Art-Form. Obviously by doing this, gaming has to be taken seriously. I don’t particularly agree that this is the best approach to do this, but I can see it being ‘a way’ to the goal.
Graphically it is very astonishing. The Fox Engine is quite powerful as it is a cross-platform and cross-generational engine which enables it to significantly shorten development time. It isn’t the best looking game in 2015 but it definitely is in the top 3 and I can see the Fox Engine being used for many games in the future.
As Things Progress
Once I’ve completed the game, I will post a full review.